HOTFIXES: UPDATE 7

Posted by Hytale Team October 12, 2026
HOTFIXES: UPDATE 7

UPDATE 7: HOTFIXES

0.7.3

Oct 21, 2026

Stability Fixes

  • Fixed a crash when the game received a bad packet from a server, or ran out of memory while reading from it. You now see the "Failed to connect to server" screen instead.

Joining & Connecting Fixes

  • Joining a server no longer hangs for 20 seconds and then fails when a packet is lost while connecting.
  • Fixed a rare failed join when the game renewed its connection certificate at the same moment you joined a server.
  • Fewer lag spikes and stalls while friends join and load chunks in a world you host, especially on Wi-Fi and home routers.
  • Connections stall less on slow or busy upload connections.
  • Connections over IPv6 reach full-size packets sooner.
  • On Linux, connections over IPv6 now use full-size packets instead of staying at the minimum size. Linux connections also no longer lose packets after the network reports an outdated size limit.
  • Joining a friend's world is more reliable when the host's connection details arrive late.

World Settings Fixes

  • The Durability Loss % On Death setting now applies to new worlds with every Inventory Penalty On Death option. Before, it only took effect with Partial Drop.

UI & Quality of Life Fixes

  • Featured servers in the server list now show their custom banners. Server images also appear right after the game starts, without a new search or filter change.

Performance Fixes

  • World generation uses fewer CPU threads in singleplayer on PCs with 4 processor threads, and on servers with 4, 6 or 7 processor threads. Exploring new terrain causes less lag on these machines.

Server Fixes

  • Server owners can send error reports to their own Sentry project with the new SentryDsn key in config.json. If the key is not set, nothing changes. A blank value turns error reporting off. Singleplayer worlds ignore the key.
  • The QUIC networking library in the game and server now runs on Linux systems with glibc 2.28 or newer. Before, it needed glibc 2.38.

Modder-Facing Fixes

  • The Node Editor now saves whole-number world generation fields as integers. Before, it saved some of them as decimals, but the server expects integers.
  • The Offset position provider now accepts decimal values for its OffsetX, OffsetY and OffsetZ fields.
  • If a server sets SentryDsn, errors from third-party plugins also go to that Sentry project. This includes plugin load failures, event listener failures, and errors a plugin logs at SEVERE with a cause.

0.7.2

Oct 14, 2026

Stability Fixes

  • Fixed a world crash that disconnected every player in the world. It happened when a cave chunk loaded with an old goblin spawn beacon from Update 6 and goblins it had spawned.
  • Fixed a crash on Linux in worlds that use RocksDB chunk storage.

Item & Crafting Fixes

  • Backpack Upgrade II now crafts at the Goblin Tinkerer's Workbench after you repair the Compressor. It costs 150 Scraps, 10 Spider Silk and 1 Voidtaken Grizzly Hide.
  • Backpack Upgrade II no longer needs 100 restored memories.

Modder-Facing Fixes

  • The Zone1_Plains1 region instance loads in the released game again.

0.7.1

Oct 13, 2026

Joining & Connecting Fixes

  • Switching avatar presets no longer drops you into offline mode until you restart the game.
  • Joining a world hosted on Windows should no longer time out after 30 seconds just as you enter the world. This affected both LAN joins and joins over the internet.
  • If your IP address changes during a session, for example when you switch from Wi-Fi to Ethernet, you can now reconnect right away. The server no longer refuses the reconnect as "already logged in".

Stability Fixes

  • Fixed a disconnect when you go through a portal while a projectile you fired or threw, such as an arrow or a kunai, is still in flight.

Mod Browser Fixes

  • Mods whose creators do not allow in-game downloads now show a disabled Install button with an explanation, instead of failing with a connection error. You can still download these mods directly from CurseForge.

Forgotten Temple Fixes

  • Both teleporters in the Forgotten Temple now cost 25 Scraps and a Dubious Assembly to repair. Before, the two teleporters had different repair costs.
  • Teleporters in the Forgotten Temple now play a teleport sound when you use them.

NPC Fixes

  • Spawn markers no longer fail to spawn large NPCs that have enough room to stand.

Creative Tool Fixes

  • On Windows and Linux, the Node Editor now opens from the Creative Tools menu instead of closing right away.

Modder-Facing Fixes

  • Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn spot, up to 32 blocks. If you leave it out, it uses MaxDropHeight, so existing markers keep their current range.
  • MaxVerticalSpawnOffset cannot be lower than MaxDropHeight, and MaxDropHeight still limits the final drop for ground movement.
  • A spawn marker with an invalid search range now logs a warning and is disabled.

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