UPDATE 7: HOTFIXES
0.7.1
Oct 13, 2026
Joining & Connecting Fixes
- Switching avatar presets no longer drops you into offline mode until you restart the game.
- Joining a world hosted on Windows should no longer time out after 30 seconds just as you enter the world. This affected both LAN joins and joins over the internet.
- If your IP address changes during a session, for example when you switch from Wi-Fi to Ethernet, you can now reconnect right away. The server no longer refuses the reconnect as "already logged in".
Stability Fixes
- Fixed a disconnect when you go through a portal while a projectile you fired or threw, such as an arrow or a kunai, is still in flight.
Mod Browser Fixes
- Mods whose creators do not allow in-game downloads now show a disabled Install button with an explanation, instead of failing with a connection error. You can still download these mods directly from CurseForge.
Forgotten Temple Fixes
- Both teleporters in the Forgotten Temple now cost 25 Scraps and a Dubious Assembly to repair. Before, the two teleporters had different repair costs.
- Teleporters in the Forgotten Temple now play a teleport sound when you use them.
NPC Fixes
- Spawn markers no longer fail to spawn large NPCs that have enough room to stand.
Creative Tool Fixes
- On Windows and Linux, the Node Editor now opens from the Creative Tools menu instead of closing right away.
Modder-Facing Fixes
- Spawn markers have a new optional
MaxVerticalSpawnOffsetfield. It sets how far up and down the marker searches for a spawn spot, up to 32 blocks. If you leave it out, it usesMaxDropHeight, so existing markers keep their current range. MaxVerticalSpawnOffsetcannot be lower thanMaxDropHeight, andMaxDropHeightstill limits the final drop for ground movement.- A spawn marker with an invalid search range now logs a warning and is disabled.