Hello everyone! This post is going to briefly cover some topics relating to Hytale's NPC framework, its current state, how it looks, and where we want to take it. Some of the content might be a bit more technical, so feel free to skip through or skim the parts that... February 11, 2026
Posted by Joe
Hello! I'm Dan, the world generation engineer here at Hytale. Today I'll be joined by Amber, one of our designers. We'll be taking you through our world generator today, through the lenses of engineering and design.In this post, we want to discuss where we are right now and where we're... January 5, 2026
Posted by Dan & Amber
Hello, I'm Thomas Frick, and I've been art directing Hytale for the past decade.Today, we are so happy to finally share some tips and tricks to get you started on making models in the Style of Hytale.There is so much to say on the topic! Consider this as an introduction... December 22, 2025
Posted by Xael
Hytale Modding Strategy and StatusHello, I am Slikey (Kevin Carstens), the Technical Director of Hytale.I want to give you a clear, honest overview of where Hytale modding stands today, what you can expect in the short term, and where we're taking this in the long run.This is not a polished... November 20, 2025
Posted by Slikey