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April 2019
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Designing monsters for Hytale
It wouldn’t be an adventure without monsters to encounter. Today, we’re going to go into a little bit more detail about some of the dangerous foes you’ll face as you explore Orbis in adventure mode. Once again, arachnophobes beware! There’s a spider at the end of this post - stop ...
April 26th 2019
Posted by Hytale Team
Creating creature sounds for Hytale
In this blog post, we're going to show you how Hytale sfx designer Kieran Fitzpatrick goes about creating sound effects for the game. In order to demonstrate this process, we're going to take a closer look at one of the denizens of zone 1: the swamp-dwelling Fen Stalker.You may have ...
April 19th 2019
Posted by Hytale Team
A visual tour of zone 3
Last week, we closed out our presentation about the history of Hytale at EGX Rezzed with a closer look at zone 3. If you didn’t catch it at the time, here it is!As detailed in our introduction to worldgen back in January, each of Hytale’s zones is procedurally generated using ...
April 12th 2019
Posted by Hytale Team
An introduction to building NPC behaviors
In today’s article, we’re going to give you an overview of how Hytale’s behavior scripting system provides ways to bring NPCs and creatures to life. To do this we’re going to show you some aspects of Trork behavior - how they react to the player, the environment, and each other. ...
April 4th 2019
Posted by Hytale Team
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