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March 2019
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The creation of a new point of interest for adventure mode
Building content for Hytale involves a collaborative process that we’ve developed in the course of more than three years of work on the game. In this blog post, we’re going to demonstrate this process by showing how our artists and world team developers work together to create new prefabs. As ...
March 29th 2019
Posted by Hytale Team
Three new pieces of Hytale music
Music plays a vital role in establishing the mood for your adventures across the world of Orbis. Over the last couple of months, we’ve provided a few opportunities to sample Hytale’s soundtrack. Back in January, we released two full tracks - Traveling Band and Night on the Dunes - which ...
March 22nd 2019
Posted by Hytale Team
Building with blocks in Hytale
It’s important to us that Hytale players have all the tools they need in order to bring their ideas to life. We’ve already covered Hytale Model Maker, which allows players to create their own models and import them directly into the game. In this post we’re going to focus on ...
March 8th 2019
Posted by Hytale Team
A peek at some of zone 1's wildlife
As we wrote in our worldgen introduction back in January, each zone in Hytale’s adventure mode features its own unique elements, including geology, plants, NPCs, monsters, and animal life. In this post, we’re going to give you a closer look at some of the creatures that you’ll encounter in the ...
March 1st 2019
Posted by Hytale Team
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