Archive: March 2019


The creation of a new point of interest for adventure mode

Building content for Hytale involves a collaborative process that we’ve developed in the course of more than three years of work on the game. In this blog post, we’re going to demonstrate this process by showing how our artists and world team developers work together to create new prefabs. As... March 29, 2019 Posted by Hytale Team

Three new pieces of Hytale music

Music plays a vital role in establishing the mood for your adventures across the world of Orbis. Over the last couple of months, we’ve provided a few opportunities to sample Hytale’s soundtrack. Back in January, we released two full tracks - Traveling Band and Night on the Dunes - which... March 22, 2019 Posted by Hytale Team

Building with blocks in Hytale

It’s important to us that Hytale players have all the tools they need in order to bring their ideas to life. We’ve already covered Hytale Model Maker, which allows players to create their own models and import them directly into the game. In this post we’re going to focus on... March 8, 2019 Posted by Hytale Team

A peek at some of zone 1's wildlife

As we wrote in our worldgen introduction back in January, each zone in Hytale’s adventure mode features its own unique elements, including geology, plants, NPCs, monsters, and animal life. In this post, we’re going to give you a closer look at some of the creatures that you’ll encounter in the... March 1, 2019 Posted by Hytale Team