Archive: November 2019


November 2019 development update

Hi, everyone! In this post, we’re going to update you on our future plans for Hytale, discuss the reasons why we’ve been quiet lately, and explain how we’re changing our approach to blog posts in order to ensure that we can be more transparent about the development of the game... November 27, 2019 Posted by Hytale Team

Hytale graphics update

Hytale is based on a custom engine that has been built from scratch over the last four years. This year, our engine developers have continued to upgrade our technology with new features, including real time shadows, improved water effects and bloom, and a host of improvements to rendering and particle... November 27, 2019 Posted by Hytale Team

Four new pieces of music from the Hytale soundtrack

Over the last year, Hytale composer Oscar Garvin has produced dozens of new tracks for the game. In Hytale, each zone has a distinct set of music that helps establish its atmosphere and sense of place. Many biomes and points of interest have their own unique soundtracks, too, and we’re... November 27, 2019 Posted by Hytale Team

Progress Update: November 27 2019

Hello again! We’ve already put out quite a few posts today, but this one’s a little bit different. Instead of focusing on a single feature or big reveal, we’re going to round up a selection of the work that the team has been doing lately. This is one way that... November 27, 2019 Posted by Hytale Team